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- #Anime studio debut frame by frame manual
- #Anime studio debut frame by frame pro
- #Anime studio debut frame by frame software
Basically I want the option to have full control over what's drawn in the frames in a manual way when the time calls for it. Since I'm not in a studio with time constraints, I just want to have fun with this now while I can and I think it will benefit me in the long run since I'm new at this to do the basics from the start.
#Anime studio debut frame by frame pro
I know I can practice some of the basics in ASP but it's the little things that make the magic happen that I want to have access to doing in an animation program like articulate the swing of pant legs with all the folds and shadows, complex expressions and timing, I want to make good use of my Wacom Intuos Pro as I practice drawing key and inbetween drawings etc. My goal right now is to follow some fundamentals I'm learning from "The Animator's Survival Kit".
#Anime studio debut frame by frame software
But, I also feel a bit sad that I will have to learn the fundamentals of animation in another software that I would not have any long term plans to use either because it lacks some features, or I'm learning in a demo or PLE version that is crippled. I can tell by analyzing the drawing and camera tools and seeing some works done that we can make some amazing animations with ASP. For the price I paid, I do not regret my purchase. Will DKWRoot scripts work in version 9.5 Pro and is fbf easily done in it? If not, the remainder of this post is how I feel right now. I storyboarded it to avoid FBF because the technique had been so inefficient for Scareplane, but with the DKWRoot tools, I might have to reconsider that decision. We're currently using ASP on our first commercial production. If you haven't seen it, here's DKWRoot's video walkthrough: DTools Video. Actually, there's a lot of cool stuff in these tools that I hadn't even thought about. I wish I had these tools earlier this year because it could have really saved me a lot of time in the above examples. In the meantime, I'm trying out DKWRoot scripts, which has some of the enhancements I'm talking about, like brushes that behave more like 'flash' drawing tools and a point eraser brush. IMO, it would only take a few tweaks to the existing tools and they would have a game changer. When the new drawing tools had been announced for version 10, I had hoped FBF would become easier but that hasn't been the case. Sister's 'sitting to standing' and 'seat climbing' animations are done that way. In other areas of the film, I did hybrid FBX/rigged animations, where the FBF was mainly used to smooth the transition between different rigs. That turned out to be pretty tedious, and I wound up only adding only 1 in-between frame in those sections simply because it just took too long. Here I imported my storyboard frames, which had the key poses, and I traced the art using the conventional ASP tools. One example is when Sergeant tumbles backwards out of the captain's seat. (To be fair, they're really not mean to.) It can be done but it's not easy because the current drawing tools don't lend themselves for it. I used Anime Studio to do a couple FBF animations in our short film Scareplane earlier this year.